Qualifications
| 3D Studio Max |
Unreal Engine |
| Maya |
Scripting |
| Adobe Photoshop |
Crazy Bump |
| ZBrush |
Flash |
Experience
| Jan, 2007 - present | 3D Artist, Rockstar Games San Diego
Max Payne 3
Red Dead Redemption
Midnight Club: L.A. Complete Edition
Midnight Club: Los Angeles
Modeling , unwrapping and texturing environments / assets. Working closely with art directors and designers to satisfy competing demands for the final vision of the game.
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| 2006 | 3D Environment Artist, Ludusent
Produced Models and textures using 3d studio max and Photoshop.
Helped with creative input for game play and art direction.
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| 2005 - 2006 | Modeler Texture Artist, Game Wizards
Credits working on Game Wizards production team,
titles Monster Smash, Mask of Eternity and Priest
providing 3D environment assets.
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| 2004 - 2005 |
Creative Design Artist, Mattel
Created and designed graphics using Photoshop
and Illustrator. Specialized in creating textures,
backgrounds, logos and layouts in Photoshop.
Gained experience with team work and producing
quality work, while meeting deadlines.
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Education
| 2003 - 2006 |
The Art Institute of California Los Angeles
Bachelor of Science degree in Game Art and Design
Art work examples available on this website
www.charzamm.com
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