|3D Studio Max
|Jan, 2007 - present||3D Artist, Rockstar Games San Diego|
Max Payne 3
Red Dead Redemption
Midnight Club: L.A. Complete Edition
Midnight Club: Los Angeles
Modeling , unwrapping and texturing environments / assets. Working closely with art directors and designers to satisfy competing demands for the final vision of the game.
|2006||3D Environment Artist, Ludusent|
Produced Models and textures using 3d studio max and Photoshop.
Helped with creative input for game play and art direction.
|2005 - 2006||Modeler Texture Artist, Game Wizards|
Credits working on Game Wizards production team,
titles Monster Smash, Mask of Eternity and Priest
providing 3D environment assets.
|2004 - 2005||
Creative Design Artist, Mattel|
Created and designed graphics using Photoshop
and Illustrator. Specialized in creating textures,
backgrounds, logos and layouts in Photoshop.
Gained experience with team work and producing
quality work, while meeting deadlines.
|2003 - 2006||
The Art Institute of California Los Angeles|
Bachelor of Science degree in Game Art and Design
Art work examples available on this website