Charlene Dunn

Phone: (310) 717-0782

3D Environment Artist


3D Studio Max Unreal Engine
Maya Scripting
Adobe Photoshop Crazy Bump
ZBrush Flash


Jan, 2007 - present3D Artist, Rockstar Games San Diego

Max Payne 3

Red Dead Redemption

Midnight Club: L.A. Complete Edition

Midnight Club: Los Angeles

Modeling , unwrapping and texturing environments / assets. Working closely with art directors and designers to satisfy competing demands for the final vision of the game.
20063D Environment Artist, Ludusent

Produced Models and textures using 3d studio max and Photoshop. Helped with creative input for game play and art direction.
2005 - 2006Modeler Texture Artist, Game Wizards

Credits working on Game Wizards production team, titles Monster Smash, Mask of Eternity and Priest providing 3D environment assets.
2004 - 2005 Creative Design Artist, Mattel

Created and designed graphics using Photoshop
and Illustrator. Specialized in creating textures,
backgrounds, logos and layouts in Photoshop.
Gained experience with team work and producing
quality work, while meeting deadlines.


2003 - 2006 The Art Institute of California Los Angeles

Bachelor of Science degree in Game Art and Design

Art work examples available on this website